A heavy focus on fidelity and real-world physics makes ElevenVR the preferred choice for virtual Table Tennis. Play online or practice against an advanced AI.
Available on Steam and the Meta store, with positive reviews from users worldwide.
At ElevenVR I was in charge of the league platform, design system, and user dashboard. This covered player history, leaderboards, tournament tools, and analytics.
A core function of my role was to create and extend a design system for our sites.
This began with Figma designs and a Storybook instance, but grew to include full pages, components, and the logic to manipulate backend data.
I used the Monorepo methodology to organize the codebases, and introduced the team to tools like Nx, which scaled well as our goals grew.
Rank | Name | Elo |
---|---|---|
3 | ProXRT | 4201 |
56 | Blue Beary | 3189 |
382 | Bacon17x | 2758 |
1035 | xXEdgeLordXx | 2356 |
I created a fully-featured internal dashboard for our team to fluidly manipulate the platform, from user details to performance profiling.
With the core Engine team, I built performance tooling that tracked execution per frame and detailed the cascading game logic.