LIV is mixed reality desktop software used to stream and record VR experiences.
It's used by production studios, VR + AR marketing agencies, and AAA game developers to create stunning visuals and eye-catching trailers.
I was brought in to refresh the design language across all the web projects.
I worked with our Infrastructure team to build out a design system that could span our various interfaces.
I organized and hosted the design sessions, and gave regular UX talks on a variety of subjects, from Accessibility to new innovations in VR.
I prototyped VR tools using web frameworks like A-Frame and react-three-fiber.
And I conducted UX research interviews across our userbase and partners, to consolidate our feedback and develop personas.
A cross-platform 3D web game where streamers and viewers can play together in the same space.
For this project, we utilized modern web APIs, like Web Sockets, to synchronize game data across devices.
Using Webflow, I was able to showcase our features and SDK more clearly, along with the direct input from the core Engine and Marketing teams.
Zendesk allowed us to redesign our help desk and create a system for the Support team to get questions answered.